Author Archives: Dan from holyboners.com

Snip snip here…

04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading

Posted in budget, Daughter of God, people, plan, production and post, projects, real life, research, time, workflow | Tagged , , , , , , , , , | Leave a comment

Today is the first day…

…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done.  There are some weld edits which require a deeper … Continue reading

Posted in budget, Daughter of God, people, real life, research, story, time, workflow | Tagged , , , , , , , , , , , | Leave a comment

Progress on Gerry’s cabin

Gerry’s cabin or Act 2 is very close to it’s final iteration. The length was cut from 9:00 minutes to 8:15, 45 seconds. We lost some lag and tuned the performance by splitting several two shots. My first foray into … Continue reading

Posted in Daughter of God, production and post, research, story, technique, workflow | Tagged , , , , , , , , , , | 1 Comment

Gender based test screening

It occurs that separate test screenings for men and women would be good. I am especially interested in what women think about the Christina character, if they relate to her as a more elegant cut emerges. Is she despised by … Continue reading

Posted in Daughter of God, people, production and post, real life, research, technique | Tagged , , , , , , , , , , , | Leave a comment

Roller coaster

Before diving back into editorial, some consideration to energy levels and pacing. Below is a very rough graph of what ought to be going on in Version 1.0 2012. The emotional palette ranges from quirky/comic to downright uncomfortable. The peaks … Continue reading

Posted in Daughter of God, plan, real life, research, story | Tagged , , , , , , , , , , , , , , | Leave a comment

Interns and the last test of Version 1.0 2012

Trickster Pictures has two interns through the TBAISD Career-Tech Center’s Film and New Media Program – Cameron and Micah. They’ve been learning how to rotoscope using both After Effects and Mocha and will hopefully be able to contribute to DOG’s … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow | Tagged , , , , , , , , , , | Leave a comment

Go Go Go Again

Budgeting for the completion of DOG distills down to a simple formula… Tasks / Team = Duration Each task describes a specific change to some shot, a shot defined as the IN point to OUT point of any edit. A … Continue reading

Posted in budget, Daughter of God, people, plan, real life, research, technique, time, workflow | Tagged , , , , , , , , , , | Leave a comment

Roto ramping up

April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading

Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow | Tagged , , , , , , , , , , , , , | Leave a comment

Artist reference version 1.1

Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading

Posted in Daughter of God, people, production and post, real life, research, software, technique, time, workflow | Tagged , , , , | Leave a comment

Artist reference

Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. It’s a quirky first project which I’ve decided to see through to the completion and thus here we are. If you’re inclined to read this … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, workflow | Tagged , , , , | Leave a comment

What’s essential?

In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading

Posted in budget, Daughter of God, plan, production and post, real life, research, software, technique, time, workflow | Tagged , , , , , , , , , , , , , | Leave a comment

Here we go again

That’s a delightfully ambigious post title for a critical topic – the schedule for completion.  Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading

Posted in budget, Daughter of God, people, plan, production and post, real life, research, technique, time, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Testing V 1.0 2012 script revisions

I’m now cutting a rough test of the script revisions, with some basic effects and visualizations. So far so good. Having tried with the narrator voice, it’s too heavy and preachy. Interwoven with other audio it’s doable. The shortwave audio … Continue reading

Posted in Daughter of God, people, plan, production and post, research, story, technique | Tagged , , , , , , , , , , | Leave a comment

And so, New York

I got back from a 10 day NYC expedition last Monday. Here are some quick commemorative pix. On the way out I stopped at Cabelas near Ann Arbor seeking alcohol for my stove (they didn’t have). Snapped this iconic camo … Continue reading

Posted in Daughter of God, people, projects, real life, research | Tagged , , , , , , , , , , | Leave a comment

DOG – script revisions

The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading

Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow | Tagged , , , , , , , , , | Leave a comment

Tech – FCPX file management

There’s all sorts of voodoo to reconnect files in FCPX. I am reminding myself that an AVCHD camera archive  has to be mounted for FCPX to find the media. Also, there’s a protocol for moving events and having them be … Continue reading

Posted in production and post, real life, research, workflow | Tagged , , , | Leave a comment

How I became a genius!

I had a conversation with Curtis the other day.  He’d like to direct – he’s written scads of lots screenplays and lately has been exploring editorial. Now I want him to learn how to do roto. Is that a digression, … Continue reading

Posted in Daughter of God, people, production and post, projects, real life, research | Tagged , , , , , , , | Leave a comment

Internship – a symbiotic alliance for dream manifestation

Version 1.1 February 01, 2012 Version 1.0 January 31, 2012 I have to evaluate interns at the end of the semester using CTC’s form, so let’s look at the categories that are most important to Trickster Pictures. Read everything, there … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, workflow | Tagged , , , | Leave a comment

And so, DOG

Recent posts explore the motivations behind finishing / not finishing Daughter of God. Dedicating an hour to daily introspection makes sense, meanwhile the urge to edit builds. If finishing is really so important, why don’t I just finish? Rather than … Continue reading

Posted in Daughter of God, plan, production and post, real life, research, story, technique, time | Tagged , , , , , | Leave a comment

2012 year in creation

Heal back/pelvic basin stiffness, reveal cause and discover / implement protocol for repair. physically robust, feeling/looking svelte and yummy. Daughter of God is finished. Ultimate Around Lake Michigan Expedition. Science Fiction Musical script and score/lyrics. 6 new feature scripts. Feature … Continue reading

Posted in people, production and post, projects, real life, research | Tagged , , , | Leave a comment

2011 year in review

On December 28’s M3 meeting, we asked everyone present to talk briefly about their top three accomplishments for 2011, and it was darn inspiring. I think it’s valuable to do a more extensive list for myself, so here goes… With … Continue reading

Posted in Daughter of God, ideas, people, production and post, real life, research, Science Fiction Musical, SFX reel | Tagged , , , , | Leave a comment

Ecosystem

In a June 26, 2011 post on Michigan Movie Makers, I blithely asserted that the regional production community is an ecosystem. I wonder – what was I talking about? Does the metaphor actually provide any movie making insight or advantage? … Continue reading

Posted in people, production and post, projects, real life, research | Tagged , , , , , , , , , , , , , | 5 Comments

An emotional being

Here is an up to date assessment of the emotional experiences I am moving toward and away from. The values are ranked highest to lowest with a description of how they feel, and rules for what has to happen to … Continue reading

Posted in people, real life, research | Tagged , , , , , , | 1 Comment

Hanging treehouse

This came to me as I woke up this morning. A tree house is an intriguing idea, I’ve been thinking about how to expand the Artist house’s guest capacity without permits, maybe this is also research for some utopian movie. … Continue reading

Posted in ideas, people, real life, research | Tagged , , , , , , , , , , , , , , , , , | 2 Comments

Desire to finish DOG

I’ve added a new blog category – desires – specific objectives and rehearsed feelings. My motivations deserve more screen time generally, so now it’s got it’s own category. Ok, revelation. I’ve stalled on exploring my feelings about the finish of … Continue reading

Posted in Daughter of God, desire, people, plan, real life, research | Tagged , , , , , | 1 Comment

Everything I do I do to get laid

I wrote the song, ‘Everything I do, I do to get laid’ around 2000, a post divorce dark anthem. In 2011, thinking about why I want to finish DOG, “Laid’ seems spookily profound. In the early 90s, after several successful … Continue reading

Posted in Daughter of God, people, real life, research | Tagged , , , , , , , , , , , , | 1 Comment

Why finish DOG, a history

Here’s the history of ‘Why finish DOG?’ posts pre 11/25/11, references are mostly oblique to be sure. The Whys of finishing… http://www.holyboners.com/2010/01/13/a-coherent-plan-emerges-mission/ Daughter of God is my most ambitious narrative project to date. It’s a surreal exploration of how picturesque … Continue reading

Posted in Daughter of God, people, plan, real life, research | Tagged , , , , , , , , , , , , , , , , , , , , | Leave a comment

Distractions

Bit of a time warp here. It’s now November 22, 70 days since my last DOG post and/or any structured progress towards completion. What happened?! Let’s have a look. Is saying I want to finish DOG an articulation of actual … Continue reading

Posted in Daughter of God, people, real life, research | Tagged , , , , , , , , , , , , , , , | Leave a comment

Inventory end within sight

I’m pushing mid September with this shifting milestone, and it’s all good. Since combing through my journals from 2006-2009,  I’ve discovered more material scattered hither and yon throughout the full archive.  I’ve not included analog storage like notebooks in my … Continue reading

Posted in Daughter of God, plan, production and post, real life, research, technique, time, workflow | Tagged , , , , , , , , , , | Leave a comment

Inventory milestone still pending

Another 7 days have rolled by and the inventory milestone is still on the horizon. It’s been a slightly traumatic week. I extracted DOG references from my personal journals from the years 2006-2009, which meant slogging through a lot of … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, time, workflow | Tagged , , , , , | Leave a comment

Another DOG milestone… missed!

I’ve overrun the rescheduled inventory deadline, after only getting in about 30 hours in the last 6 days. What else was I doing? Some M3 business on Wednesday, the usual training, eating, sleeping, maintaining social ties, fixing things… Below is … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , , | Leave a comment

Inventory emerges

I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading

Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow | Tagged , , , , , , , , , , , , , , , | Leave a comment

DOG notes August 1-15, 2011

As I dive back in, there will inevitably be tangential ideas and inspiration. These I’ll write down for later review, deep storage… edit (tools) image placeholder or describe what’s seen new script index cards image cards qualities humor / backstory … Continue reading

Posted in Daughter of God, plan, production and post, research, story, technique | Tagged , , , , , | Leave a comment

3 flavors of DOG

Let’s talk 3 versions. There’s a working 3:30 minute core, ready to get sleeky. The 2011 approach to the final cut is to cut to the core and add back in. Story support – what’s worth adding to deepen, reveal … Continue reading

Posted in Daughter of God, plan, production and post, research, story, technique, time | Tagged , , , , , , | Leave a comment

ECL interviews DK – 3:30 milestone

A transcription of pro tem Producer El Carne Loco’s interview with Director Dan Kelly regarding Daughter of God’s first milestone completion in 2011. ECL: Regarding the 3 minute version, what do you feel was accomplished, did it meet your expectations? … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow | Tagged , , , , | 2 Comments

DOG resurrection

She’s back! Daughter of God is in the house. 3:30 minutes The first objective was to post a micro version of the story (~3:00 minutes) by Wednesday 8/10.  Between Sunday 8/7 and Wednesday 8/10 I was able to dedicate 11 … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , | Leave a comment

DOG post-production meeting

After updating the archive’s catalog the last couple of days, (40 terrabytes worth), I was finally ready to crack the DOG project this morning. Upon reviewing the major sequences, I had a series of epiphanies. Inventory Cataloging the possibilities will … Continue reading

Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow | Tagged , , , , , , , , , , , , , | Leave a comment

Born Free

Matt Monroe, Born Free

Posted in Uncategorized | Leave a comment

Awash in wildflowers…

…and basking in beauty, that’s the summer of 2011. Hello World has been beached (blossomed) for a solid year following her crippling injury 30 miles north of Chicago that ended our 2010 expedition. She’s communing with the flox and vetch … Continue reading

Posted in Around Lake Michigan, Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, time, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

The aesthetic and what’s next?

So we’ve pre-released the sfx reel and shared a little history. Now what? There are 4 sheets of newsprint in the backroom covered with to dos, here’s the jist. Two archival and non trivial projects are in the queue for … Continue reading

Posted in budget, Daughter of God, people, plan, production and post, real life, research, SFX reel, story, technique, time, workflow | Tagged , , , , , | Leave a comment

V 0.9 Trickster Pictures SFX reel

This is for my extended inner circle of creatives, both producers that might have a micro budget and/or good things to trade and artists that might have a wild idea or fancy getting hired to help. Please upgrade your browser … Continue reading

Posted in Around Lake Michigan, Daughter of God, people, plan, production and post, real life, research, SFX reel, technique, workflow | Tagged , , , , , , , , , | Leave a comment

Canyon Princess

Premise “Up on the canyon edge, there’s a ship that sails the sky. They say it carries a thousand ghosts who once ate black gold and lived as gods. Big waters brought it here before my grandmother was born. We … Continue reading

Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, story, technique, workflow | Tagged , , , , , , , , , | 1 Comment

Uturnpike’s drift

Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading

Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , | 1 Comment

Commando Kill

Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading

Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Climate Change and digressions

Premise Climbing high above a menacing mega-weather system, the VIP passengers aboard the Execu-jet attempt an escape to gentler climes, anticipating warm backrubs and frosty cocktails. Hubris! Even the mighty kerosene sucking turbo engines cannot forever loft such a heavy … Continue reading

Posted in production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Documentation protocol

Documentation protocols under consideration, for collaborator review. The next step in getting the lads to blog. 1. Technical terms are bolded and either briefly defined on the first use or linked to a definition on our other project sites, wikipedia, … Continue reading

Posted in projects, real life, research, technique, workflow | Tagged , , , , | Leave a comment

17 months for 3 minutes

That’s how long it took to develop the (preview) of the motion graphics and special effects reel, from inception to launch. Let’s see… that’s 170 days per minute, 3 days per second or 2 hours and 15 minutes per frame. … Continue reading

Posted in budget, Daughter of God, people, production and post, real life, research, SFX reel, time, workflow | Tagged , , | 1 Comment

iCar, Our dystopian Detroit

We decided to open the reel with the sync sound of iCar. This plodding and awkward scene provides a counterpoint to contemporary SFX reels that are all about speed, zing and blitz… zzz. Back in the 80s when I was … Continue reading

Posted in people, production and post, real life, research, SFX reel, story, technique, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Behind the scenes

Here’s Version 0.9 of the Trickster Pictures SFX and Motion Graphics Reel. Please upgrade your browser   Excerpt from Kellys’ secret blog, December 2009. This is an outreach to potential clients, based on bliss projects. The theory is that if … Continue reading

Posted in people, real life, research, SFX reel, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

Your art or your life

In the past I’ve been insecure about my work. A nice way to say it would be that I had high standards, I didn’t want to be a party to schlock. I’ve seen some exhibits and shows and felt embarrassed … Continue reading

Posted in people, real life, story | Tagged , , , , , , , , , , , , , , , , | 1 Comment