Tag Archives: 3D

Uturnpike’s drift

Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading

Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , | 1 Comment

Commando Kill

Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading

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iCar, Our dystopian Detroit

We decided to open the reel with the sync sound of iCar. This plodding and awkward scene provides a counterpoint to contemporary SFX reels that are all about speed, zing and blitz… zzz. Back in the 80s when I was … Continue reading

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Storycorps flash!

I had a flash today while listening to a Democracy Now report on http://storycorps.org, a huge oral history project catching the compelling eloquence of regular folks. That’s sort of what ALM is about too – finding extraordinary answers to global … Continue reading

Posted in Around Lake Michigan, budget, Daughter of God, hardware, people, software, story, technique, workflow | Tagged , , , , , , , , , , , , , | 2 Comments