Tag Archives: blender

Commando Kill

Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading

Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

iCar, Our dystopian Detroit

We decided to open the reel with the sync sound of iCar. This plodding and awkward scene provides a counterpoint to contemporary SFX reels that are all about speed, zing and blitz… zzz. Back in the 80s when I was … Continue reading

Posted in people, production and post, real life, research, SFX reel, story, technique, workflow | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Dream team

The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading

Posted in Around Lake Michigan, Daughter of God, people, real life | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment