Tag Archives: technical

DOG – script revisions

The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading

Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow | Tagged , , , , , , , , , | Leave a comment

Getting the lads to blog

This is mostly directed to Jonathan with a heads up for Patrick, the other 2 directors on the motion graphics reel. This is all issues we’ve discussed before, eg documenting lessons and process. The car renderings must be 3968×2288, not … Continue reading

Posted in Around Lake Michigan, Daughter of God, people, production and post, projects, real life, research, Some Almonds are Harder to Skin than Others, technique, time, workflow | Tagged , , , , , , , , , , , , , | 1 Comment