Category Archives: real life
2011 year in review
On December 28’s M3 meeting, we asked everyone present to talk briefly about their top three accomplishments for 2011, and it was darn inspiring. I think it’s valuable to do a more extensive list for myself, so here goes… With … Continue reading
Ecosystem
In a June 26, 2011 post on Michigan Movie Makers, I blithely asserted that the regional production community is an ecosystem. I wonder – what was I talking about? Does the metaphor actually provide any movie making insight or advantage? … Continue reading
An emotional being
Here is an up to date assessment of the emotional experiences I am moving toward and away from. The values are ranked highest to lowest with a description of how they feel, and rules for what has to happen to … Continue reading
Hanging treehouse
This came to me as I woke up this morning. A tree house is an intriguing idea, I’ve been thinking about how to expand the Artist house’s guest capacity without permits, maybe this is also research for some utopian movie. … Continue reading
Desire to finish DOG
I’ve added a new blog category – desires – specific objectives and rehearsed feelings. My motivations deserve more screen time generally, so now it’s got it’s own category. Ok, revelation. I’ve stalled on exploring my feelings about the finish of … Continue reading
Everything I do I do to get laid
I wrote the song, ‘Everything I do, I do to get laid’ around 2000, a post divorce dark anthem. In 2011, thinking about why I want to finish DOG, “Laid’ seems spookily profound. In the early 90s, after several successful … Continue reading
Why finish DOG, a history
Here’s the history of ‘Why finish DOG?’ posts pre 11/25/11, references are mostly oblique to be sure. The Whys of finishing… http://www.holyboners.com/2010/01/13/a-coherent-plan-emerges-mission/ Daughter of God is my most ambitious narrative project to date. It’s a surreal exploration of how picturesque … Continue reading
Distractions
Bit of a time warp here. It’s now November 22, 70 days since my last DOG post and/or any structured progress towards completion. What happened?! Let’s have a look. Is saying I want to finish DOG an articulation of actual … Continue reading
Inventory end within sight
I’m pushing mid September with this shifting milestone, and it’s all good. Since combing through my journals from 2006-2009, I’ve discovered more material scattered hither and yon throughout the full archive. I’ve not included analog storage like notebooks in my … Continue reading
Inventory milestone still pending
Another 7 days have rolled by and the inventory milestone is still on the horizon. It’s been a slightly traumatic week. I extracted DOG references from my personal journals from the years 2006-2009, which meant slogging through a lot of … Continue reading
Another DOG milestone… missed!
I’ve overrun the rescheduled inventory deadline, after only getting in about 30 hours in the last 6 days. What else was I doing? Some M3 business on Wednesday, the usual training, eating, sleeping, maintaining social ties, fixing things… Below is … Continue reading
Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
ECL interviews DK – 3:30 milestone
A transcription of pro tem Producer El Carne Loco’s interview with Director Dan Kelly regarding Daughter of God’s first milestone completion in 2011. ECL: Regarding the 3 minute version, what do you feel was accomplished, did it meet your expectations? … Continue reading
DOG resurrection
She’s back! Daughter of God is in the house. 3:30 minutes The first objective was to post a micro version of the story (~3:00 minutes) by Wednesday 8/10. Between Sunday 8/7 and Wednesday 8/10 I was able to dedicate 11 … Continue reading
DOG post-production meeting
After updating the archive’s catalog the last couple of days, (40 terrabytes worth), I was finally ready to crack the DOG project this morning. Upon reviewing the major sequences, I had a series of epiphanies. Inventory Cataloging the possibilities will … Continue reading
Awash in wildflowers…
…and basking in beauty, that’s the summer of 2011. Hello World has been beached (blossomed) for a solid year following her crippling injury 30 miles north of Chicago that ended our 2010 expedition. She’s communing with the flox and vetch … Continue reading
The aesthetic and what’s next?
So we’ve pre-released the sfx reel and shared a little history. Now what? There are 4 sheets of newsprint in the backroom covered with to dos, here’s the jist. Two archival and non trivial projects are in the queue for … Continue reading
V 0.9 Trickster Pictures SFX reel
This is for my extended inner circle of creatives, both producers that might have a micro budget and/or good things to trade and artists that might have a wild idea or fancy getting hired to help. Please upgrade your browser … Continue reading
Canyon Princess
Premise “Up on the canyon edge, there’s a ship that sails the sky. They say it carries a thousand ghosts who once ate black gold and lived as gods. Big waters brought it here before my grandmother was born. We … Continue reading
Uturnpike’s drift
Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading
Commando Kill
Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading
Climate Change and digressions
Premise Climbing high above a menacing mega-weather system, the VIP passengers aboard the Execu-jet attempt an escape to gentler climes, anticipating warm backrubs and frosty cocktails. Hubris! Even the mighty kerosene sucking turbo engines cannot forever loft such a heavy … Continue reading
Documentation protocol
Documentation protocols under consideration, for collaborator review. The next step in getting the lads to blog. 1. Technical terms are bolded and either briefly defined on the first use or linked to a definition on our other project sites, wikipedia, … Continue reading
17 months for 3 minutes
That’s how long it took to develop the (preview) of the motion graphics and special effects reel, from inception to launch. Let’s see… that’s 170 days per minute, 3 days per second or 2 hours and 15 minutes per frame. … Continue reading
Behind the scenes
Here’s Version 0.9 of the Trickster Pictures SFX and Motion Graphics Reel. Please upgrade your browser Excerpt from Kellys’ secret blog, December 2009. This is an outreach to potential clients, based on bliss projects. The theory is that if … Continue reading
Party of parties
I am somewhat recovered. Patrick and I did yoga at 8:30 am Friday morning and then I spent the day getting ready. By 8:00 pm Dede’s and Dan’s Not So Good Friday Party was starting to swing, by 10:00 throttling … Continue reading
R and D for Science Fiction Musical
Gosh, it’s nearly midnight, but I’ve gotta write a report on the recently initiated R and D for the Trickster Pictures project, Science Fiction Musical. James Weston and I are making narrative dance projects by recruiting talent from Mykl Werth’s … Continue reading
Training invitation
An invitation to get ready for future projects with the Michigan Movie Cooperative. Hi, Dan here. As some of you know, I’ve been training these past few months for film making and stage performance. The goal is to develop a … Continue reading
Combat Mime
Digital and analog special effects, creative financing, and stunt training are some of the initiatives in play as we ramp up for future movie challenges. The ability to perform safe stunts is essential, whether choreographing a fight scene, simulating a … Continue reading
Party theory
What is a party anyway and Why do I keep having them? These questions are surprisingly sticky, fraught with dangerous revelations and dark discoveries. With not a little trepidation I turn my attention to look, to document, to understand. Though … Continue reading
Encounters… with an annoying blowhard
“Encounters at the End of the World” is my first encounter with Werner Herzog. The title of the movie has a double meaning, referring both to Herzog’s NSF sponsored visit to Antartica, and his cliche assertion that humanity is doomed. … Continue reading
Front row epiphany
It’s 4:00 am, and I’m up in the loft listening to the rain and the ghost furnace. The house has a hydronic heating system, but the furnace / boiler is toast and needs to be replaced. The wood stove is … Continue reading
Trickster fx reel
The lads and I are assembling a motion graphics and fx reel. Making a range of support services available to other Michigan film makers could be a lucrative niche. The idea is to repurpose elements from past and current projects … Continue reading
Bad god, I mean dog!
On deciding to leave NYC and return to Michigan, I had a plan – to finish open projects. That was a positive way of saying, let’s not start any new projects. I fancied how it might feel to get caught … Continue reading
Tai Chi with Dan Kelly
As R and D for the top secret Kung Fu Dance and Science Fiction Musical project, Dan is leading Tai Chi practice twice a week. x x Tuesday and Thursday 7:30pm – 9:00 pm Studio on Main in Frankfort, Michigan … Continue reading
Integrity trap
Yet another iteration of a mistake I’ve made before. Perhaps by sharing the shame with my imaginary audience, I’ll find a way to uninstall the pattern, permanently. Some years back I had this terrific collaborator, let’s call her L. She … Continue reading
I’ve cloned myself
Just over a year ago I started cloning myself. I am amazed to announce that the process is complete, pretty nearly. As long as I am alive and ever changing my clone is also a work in progress. Last night … Continue reading
Bounce rate rebounds
Jonathan, Luke, Steve and I were looking at analytics for ondesire.com last night. After posting the Premise page on Friday, bounce rate shot back up to 40%. The point of looking at bounce rate is to see how effective the … Continue reading
Flyboy via iPhone
Just finished reading Jim Munroe’s FLYBOY ACTION FIGURE COMES WITH GASMASK as a text file on the iPhone. Good times! Check out his other story downloads at http://nomediakings.org. Scrollariffic!
Deconstructing doom
Jonathan has been questioning the veracity of the doom assertion in the ALM / artifact premise. A premise or pitch is a shorthand introduction to a project – typically delivered in less than 15 seconds (and often in an elevator). … Continue reading
Meeting 10-03-06 ondesire landing page
We’ve had two dream team meetings, in Brooklyn (Faisal, Erica and Dan) and yesterday in Beulah (Steve Elrick, Melonie, Jonathan, Lucas Kelly and Dan). Inviting collaboration and contribution was the focus of Saturday’s meeting. Components of the ask package for … Continue reading
Action for everyone
Sign a petition and help Michigan’s Attorney General Mike Cox to protect Lake Michigan by closing the locks in Chicago. http://StopAsianCarp.com
Faisal’s world
Faisal dropped off his edit of DOG. In the spring of 2009 he had offered to bring out the “David Lynch ambiance” while simultaneously loping off “atrocious performance”. He felt that DOG depicted a quirky, off kilter world that was … Continue reading
Pancakes and scrambled tofu hash with Erica and Faisal
Erica and Faisal came over for pancakes on Friday, 10/02/19. Faisal’s version of the DOG edit, ostensibly the reason for our reunion, remained untouched. Instead we talked… about advancing our craft, social presence, Around Lake Michigan, redefining projects, new collaborations … Continue reading
Getting the lads to blog
This is mostly directed to Jonathan with a heads up for Patrick, the other 2 directors on the motion graphics reel. This is all issues we’ve discussed before, eg documenting lessons and process. The car renderings must be 3968×2288, not … Continue reading →